This system encourages players to not play a totally defensive game, as too much defense could lead to a Soul Crush and defeat. Once in a state of Soul Crush, the opponent can press all four face buttons on the controller (block, horizontal attack, vertical attack, and kick) to engage a critical finish, instantly killing the player. If a player's icon is flashing red, one more strong attack will send the player into a state of "Soul Crush", stunning them for a few seconds. If players block for too long, an icon (which can be seen next to the player's life bar) will slowly change from blue to green to red to flashing red. Pressing the analog stick in different directions will let the player block either high and medium attacks or medium and low attacks.īlocking player's attacks has a little more complexity than other fighters such as Mortal Kombat. This gameplay style could be seen as similar to Tecmo's Dead or Alive franchise. Mixing up the height and type of attack to get around an opponent's guards/dodges is the key to winning. Each of these attacks can be performed at three different levels: high, medium, or low. Players have access to three different kinds of attacks: a horizontal slash, a vertical slash, and a kick. Soulcalibur IV doesn't deviate much from the core gameplay of the series Soulcalibur's claim to fame in the fighting game genre is the characters' usage of melee weapons (as opposed to the martial arts-based hand-to-hand combat seen in most other fighting games). It also received a promotional tie-in with Star Wars: The Force Unleashed, with the main protagonist being an unlockable character for both 360 and PS3 versions. Similar to the console versions of Soulcalibur II, the game features platform-exclusive guest characters, although both are from the same media franchise (the sci-fi series Star Wars, with Yoda for the 360 version and Darth Vader for the PS3 version) and were made available in the other version as DLC. The game includes several new game modes and features, including an updated version of Soulcalibur III's character creation mode (which now adds stats and special characteristics to the player's equipment), a new single-player mode (Tower of Lost Souls), and a new gameplay feature (the "Soul Gauge", which serves as a guard crush mechanic and can be used for instant-kill "Critical Finish" moves). It is also the first in the main series to not have an arcade release, and later received a handheld spin-off with Soulcalibur: Broken Destiny. The fifth main installment of the Soul series, Soulcalibur IV brings the mainline series to seventh-generation consoles and introduces the series to both high-definition graphics and online multiplayer. Soulcalibur IV is a 3D historical-fantasy fighting game developed by Project Soul and published by Namco Bandai for the Xbox 360 and PlayStation 3 on July 29, 2008.
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